DT
At Lime Tree Primary Academy we use a Design Technology curriculum which develops learning and results in the acquisition of lifelong knowledge and skills
Children will know more, remember more, and understand more.Intent - what do we teach?
At Lime Tree Primary Academy, we want to build a Design Technology curriculum which facilitates learning and leads to the acquisition of knowledge and skills.
We will ensure that Design Technology is an inspiring, fun and practical subject which engages all children.
Design Technology has the potentional to develop children’s creativity, decision-making and critical thinking skills, whilst improving communication and listening skills, developing concentration and discipline and improving self-esteem and social skills.
Implementation - how do we teach it?
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Design and Technology: essential skills and knowledge |
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Strand |
Key Stage One |
Lower Key Stage Two |
Upper Key Stage Two |
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Design: Design criteria |
Design purposeful, functional, appealing products for themselves and other users based on design criteria. |
Conduct research from potential users of a product to inform, adapt or change the design of a product. |
Use research to develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose and are aimed at particular audience. |
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• Dinosaur Discovery • Roll Up, Roll Up! • Twist and Shout |
• It’s Not Fair • Merlin • Musical Express |
• Bloodhound • Blitz • Digital Dragons' Den |
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· Dinosaur discovery: theme overview |
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Design: Representing design ideas |
Generate, develop, model and communicate ideas through talking, drawing, templates, mock-ups or digital representation. |
Generate, develop, model and communicate design ideas through discussion and annotated sketches. |
Generate, develop, model and communicate design ideas through cross-sectional and exploded diagrams, prototypes, pattern pieces or computer-aided design. |
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• Shipwreck • Roll Up, Roll Up! • Worth Repeating |
• Trailblazers • Zeus • Musical Express |
• Bloodhound • Galaxy Quest • Amazing Islands • Digital Dragons' Den |
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· Musical Express: theme overview |
· Amazing Islands: theme overview |
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Make: Tools |
Select, explain and use a range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing) |
Select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing), developing in accuracy and appropriateness of tool selection. |
Select, explain and accurately use tools for specific tasks. |
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• Roll Up, Roll Up! • Shipwreck |
• Prehistoric Planet • Musical Express |
• Bloodhound |
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Make: Materials |
Select from and use a range of materials and components, including construction materials and textiles, according to their characteristics. |
Select from and use a wide range of materials and components, including construction materials and textiles, beginning to consider material characteristics and appropriateness for task. |
Select, use and combine a range of materials according to their functional properties and aesthetic qualities. |
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• Dinosaur Discovery • Roll Up, Roll Up! • Creepy Crawlies • Twist and Shoutt |
• Catastrophe • Merlin • Zeus |
• Bloodhound • Mummified • What the Dickens? |
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· Creepy Crawlies: theme overview · Dinosaur discovery: theme overview |
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Make: Food preparation and cooking |
Explore a broad range of food and food types beginning and simply prepare food for cooking. i.e. peel, chop and grate. |
Measure, weigh and combine a range of ingredients to cook specific dishes. |
Combine accurately measured ingredients using a range of techniques, i.e. mixing and kneading, to create and improve specific and own dishes. |
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• Brilliant Bodies |
• It's Not Fair • Merlin • Savage Settlers |
• Blitz |
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Evaluate: Existing products |
Explore and evaluate a range of existing products. |
Consider how existing products are suitable to their uses and how they could be developed to make them more useful. |
Investigate and analyse a range of existing products considering audience and purpose. |
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• Blast from the Past • Roll Up, Roll Up! |
• Trailblazers • Musical Express • Savage Settlers |
• Galaxy Quest • Bloodhound • Digital Dragons' Den |
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· Musical Express: theme overview |
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Evaluate: Own products |
Compare ideas and products with design criteria explaining how closely a final product matches the design criteria or plans. |
Evaluate ideas and products against own design criteria and consider the views of others to make improvements. |
Evaluate ideas and products demonstrating modifications as a result on ongoing evaluation. |
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• Roll Up, Roll Up! • Amazon |
• Trailblazers • It's Not Fair |
• Bloodhound • Digital Dragons' Den |
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Evaluate: Impact |
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Appreciate how key events and individuals in design and technology have helped shape the world. |
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• Bloodhound • Digital Dragons' Den |
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Technical knowledge: Joining and structures |
Build structures, exploring how they can be made stronger, stiffer and more stable. |
Develop joining techniques such as using glue guns, struts and running stitches to strengthen, stiffen and reinforce structures of increasing complexity. |
Apply understanding of how to strengthen, stiffen and reinforce more complex structures. |
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• Shipwreck • Roll Up, Roll Up! |
• Savage Settlers • Catastrophe |
• What the Dickens? • Bloodhound |
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Technical knowledge: Mechanisms |
Explore and use mechanisms (for example, levers, sliders, wheels and axles), in products. |
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Understand and use mechanical systems in products (for example, gears, pulleys, cams, levers and linkages). |
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• Roll Up, Roll Up! |
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• Bloodhound • Mummified |
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Technical knowledge: Electricity |
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Create circuits to light a bulb and sound a buzzer. Design and build products incorporating circuits and motors. |
Understand and use electrical systems in products (for example, series circuits incorporating switches, bulbs, buzzers and motors). |
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Taught alongside Science in Year 4 |
• Bloodhound |
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