Computing
Computing at Lime Tree Primary Academy intends children to develop a sense of independence through a modern and relevant scheme of computing
We give children the opportunities to think computationally and creatively to become positive participants in the online world.
We want to ensure that children understand the benefits and disadvantages associated with online experiences. In line with our Safeguarding policy, we want children to develop into respectful, responsible, and confident users of online tools and be aware of measures to always keep themselves and their peers safe online.
Intent - what do we teach?
Computing at Lime Tree Primary Academy intends children to develop a sense of independence through a modern and relevant scheme of computing. We give children the opportunities to think computationally and creatively to become positive participants in the online world.
We want to ensure that children understand the benefits and disadvantages associated with online experiences. In line with our Safeguarding policy, we want children to develop into respectful, responsible, and confident users of online tools and be aware of measures to always keep themselves and their peers safe online.
Working alongside the Teach Computing scheme of work, we ensure that children are provided with a broad and balanced curriculum. Beyond teaching computing discretely, we will give our students the opportunity to develop and apply the skills they have learnt across wider learning in the curriculum.
We intend to provide all children regardless of ethnic origin, gender, class, aptitude or disability, with a broad and balanced computing curriculum.
Implementation - how do we teach it?
Early Years
The children of the EYFS will begin their computing journey mainly through play-based, unplugged activities that focus on building children’s listening skills, curiosity and creativity and problem solving
At Lime Tree Primary Academy, Early Years pupils will have the opportunity to explore technology in a carefree and child-led way to help develop a familiarity with equipment and vocabulary.
Key Stage 1
Pupils should be taught to:
- Understand what algorithms are; how they are implemented as programs on digital devices; and those programs execute by following precise and unambiguous instructions.
- Create and debug simple programs.
- Use logical reasoning to predict the behaviour of simple programs.
- Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
- Recognise common uses of information technology beyond school.
- Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Key Stage 2
Pupils should be taught to:
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
- Use sequence, selection, and repetition in programs, work with variables and various forms of input and output.
- Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
- Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration.
- Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
- Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
- Use technology safely, respectfully, and responsibly; recognise acceptable / unacceptable behaviour; identify a range of ways to report concerns about content and contact.
Impact
This policy aims to provide a relevant, challenging and enjoyable curriculum for computing whilst ensuring the National Curriculum requirements are fully met.
As computing will be a relevant aspect of the children’s lives as they enter adulthood it is the aim of this policy to equip pupils with the
Pupils should be taught to:
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
- Use sequence, selection, and repetition in programs, work with variables and various forms of input and output.
- Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
- Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration.
- Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
- Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
- Use technology safely, respectfully, and responsibly; recognise acceptable / unacceptable behaviour; identify a range of ways to report concerns about content and contact.
Impact - what impact is our teaching having?
The children become confident using technology, being able to accomplish a wide variety of goals, both at home and in school. We want our children to be prepared for the future and to have an intuitive understanding of computing. The children will also have a secure knowledge of how to stay safe online, being able to use technology confidently and with understanding and resilience. They will appreciate the impact of their actions They will also know where to go is they are concerned about anything associated with online life.